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  • Writer's pictureEthan Media

Editing




SFX

Transition

Order of Narrative

Pace

Screen time


Cut - A simple change from one shot to another shot.

  • It keeps the pace/drama going of a scene

  • Allowing editor to cut to another angle.

  • Not obvious.

Shot/reverse shot - When an editor cuts back and forth from on person to another, whilst they are interacting.

  • Shows conversation and interaction more

Eye line match - When editor shows us what a character is seeing

  • Make it clear what the character is looking at

  • puts the audience in the characters shoes.

Graphic match - Cutting from one shot, to another one that looks visually similar.

  • Shows that there is some kind of like or similarity between two different situations.

Action Match - cutting from a shot with some kind of movement in, to another shot of that action from a different angle, making it look like one smoother movement.

  • Keeping the audience engaged in the scene.

Jump cut - cutting a piece of a shot out and not using anything to cover the edit.

  • Makes something seem amateur

  • Makes something seem chaotic, crazy, repetitive

Cross cutting/parallel editing - Cutting from one scene in one location, to another scene in another location.

  • Makes it look as though the scenes might be happening at the same time.

  • To communicate a connection between two things.

Cutaway/insert shot - when an editor adds in a shot of something relevant to break up a longer shot or scene.

  • Breaks up a longer shot and keeping the audience engaged.

Dissolve - When two shots blends together for a moment whilst transitioning.

  • Makes it seem like time is passing.

Fade in/out - When a solid colour slowly changes into a shot. The solid colour choice might connote a different meaning.

  • Makes it seem like time has passed

  • Showing the end or beginning.

Wipe - When a shot appears to be 'wiped' or 'pushed' off the screen or onto the screen. Often using different shapes.

  • Makes something seem fun or comedic.

Superimposition - When a shot or other element is places on top of another shot so you can see both on screen together.

  • To add information

  • To anchor the meaning of the scene

  • Making the element seem more important.

Long Take - When the editor leaves a shot on screen for a long time without cutting away to something else.

  • To add slow pace/ seem relevant

  • Makes the audience feel uncomfortable

Shot Take - When the editor only leaves a shot/shots on screen for a shot time before cutting

  • Makes the scene seem fasted paced

Slow Motion - When a shot or scene has been slowed down.

  • Making it seem dramatic

  • Drawing the audiences attention to something

Split screen - when two or more shots/scences play on screen at the same time but in operate sections of the screen.

  • Suggestion two scenes

  • takes away the realism

  • Linking people together

  • Comic affect

Desaturation - When a shot has had the colour drained out of it.


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