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Writer's pictureEthan Media

Minecraft lesson 1

Minecraft = Sandbox


Minecraft is N.1 game overtaking Tetris.


Audience pleasures:

Dynamic

Survival-Creative

Technology – Redstone

Goes on forever

Multiplayer – social interaction

Games within games

Updates

Texture packs

Skins

Personalisation

Educational


Male “geeky’. Educated ’25-55’

Individualist

Explorer/problem solver

Pragmatic and scientific

interested in engineering


Mass audience – first most successful video game of all time. Diverse age/gender/ethnic demographic – crossing socio-cultural backgrounds



The gaming industry is over 50 years old. Minecraft was created in 2011


£3.6 billion spent annually on marketing. Online and app platforms are massively successful

Video games are top of media


Gamers now – nearly 50% gender split with significantly 35-55 secondary demographic



Mojang – Markus Persson – net worth 1.3 billion USD



Mainstream games have oligopoly control. E.g. SONY, Microsoft – acquired Minecraft from Mojang end of 2014


Again, like film, safe genres make money – AA. RPG, FPS, Minecraft is an open world sandbox


Regulation AA and fps the most violent. Microsoft is a PEGI 7


Online/console ‘serios’ gamers spend more time gaming and are often ‘dedicated’ to a particular game e.g. GTA V or Minecraft



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