Minecraft lesson 2
Production and development
· Multiplatform, Open world sandbox ‘indie’ construction game – ‘online Lego’
· Critically and commercially successful
· Created by Marcus ‘Notch’ Persson – 2011
· Development – Mojang
· From independent to mainstream
· Known as a casual game but far from it. Also Known as a social Game – Fan maintained servers, Group projects
· Originally an Indie – Now Globally massive including memes/clones/merchandise
· Defined as a casual game
Disability and diversity
· Active community beyond the game playing world
· Skirky’s and of audience theory –
· Video evidence Minecraft and cultural appropriation for purposes of improving wellbeing and healthcare
Fact notes:
238million copies have been sold over all its different platforms.
Digitally convergent media - A digitally convergent device can access different kinds of media.
Production - This refers to all phases of designing, developing and making the media product; this process is addressed in this factsheet.
Distribution - This refers to all processes linked to delivering the media product to audiences both through tangible (disc) and digital (cloud based) media.
Consumption - Explores the way in which the media text is used by audiences for pleasure but also explores the rise of user generated content across several platforms.
UKIE the global games market is now worth in excess of £4.28bn
Because it was so popular, Minecraft was released across multiple platforms becoming a commercially viable franchise with increased interactivity
Minecraft: Pocket Edition was released on Sony Xperia Play, available on Sony Xperia smartphones
Minecraft also become available on Android and iOS devices shortly after
Without the commercial backing of a mainstream publisher, and no money spent on advertising revenue, the game relied on word of mouth, between gamers and featured on sights e.g. the Penny Arcade web comic to generate interest amongst gamers
2012 - Minecraft was available for Xbox 360 and Xbox Live
2013 - Minecraft: Pi Edition, meant for educational purposes for novice programmers and players, was also released
2014 - Microsoft acquired Minecraft intellectual property for $2.5 billion
2015 - it reached 30 million copies sold
Now - over 238 million copies of Minecraft have been sold
Versions of the game can be purchased over the internet on outlets such as The Playstation Network or Xbox Live Arcade
Recent additions to this are the Nintendo platform. This was available from 2015, and physical copies from 2016
May 2017 - Nintendo Switch
September 2017 - Nintendo 3DS
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